That Is Ours
Gameplay
What the game is about, how to play, and the rules. This is the "how it works" page: the core loop, rankings, friends, payouts, and the rules that keep the commons interesting.
The short version
- 1 Pick a universe and a property (castle, city, lake, artifact...).
- 2 Write a wiki-style claim: "This is ours" plus your proof/story.
- 3 Rally friends and fans to boost rank and earn more.
What is "That Is Ours"?
A map game plus playful wiki plus social ranking with friends at the center.
What is "That Is Ours"?
A map game plus playful wiki plus social ranking with friends at the center.
That Is Ours is an online game where you "own" places and objects in shared universes (fantasy worlds or Earth) by writing claims that look like wiki entries.
Multiple players can claim the same property. Claims are ranked. You compete to climb the list - and (in the design) higher ranked claims can earn more universe currency.
The core fantasy
You say "This castle is ours." Your friends agree. The world can see it. The board updates.
How to play (core loop)
The repeatable loop you'll do every day/week.
How to play (core loop)
The repeatable loop you'll do every day/week.
- Pick a universe (e.g. Lord of the Rings, Earth, Westeros).
- Choose a property (or propose a new one if it doesn't exist).
- Write a claim like a mini Wikipedia article: title, summary, "evidence", references, lore.
- Recruit support from friends (consensual, scarce, meaningful).
- Compete for rank via votes, evaluation, and attention.
- Earn and reinvest (boost visibility, reward supporters, build a clan).
Daily rhythm
Make (at most) one new claim per day, tune your existing claims, and decide where your friends' support is best spent.
Claims (the "wiki entry")
What a claim contains and why it matters.
Claims (the "wiki entry")
What a claim contains and why it matters.
A claim is your public statement that a property "belongs to you" in the game. It reads like a wiki page, so it's easy for other players (and reviewers) to judge.
Typical claim sections
- Title and summary (one paragraph)
- Long-form explanation ("history", "lore", "evidence")
- Optional infobox (region, era, coordinates, etc.)
- References / links / citations (optional)
- Support settings (friends you want to invite plus suggested rewards)
Design note: New properties and claims can enter a pending state for moderation / crowd checks before becoming fully visible and rankable.
Universes, properties, and search
One identity across many maps; fuzzy matching for near-duplicate names.
Universes, properties, and search
One identity across many maps; fuzzy matching for near-duplicate names.
A Universe is a world with its own map, properties, economy, and currency name (e.g. CASTR, GDRGN, FRDOM).
A Property is a place or object inside a universe: "Minas Tirith", "Castle of Gondor", "The One Ring", "Lake Victoria".
Search and matching
The design includes fuzzy plus embedding search so "Castle Gondor", "Castle of Gondor", and "Gondor Castle" can be grouped as the same underlying property.
Implementation note: you mentioned Supabase Postgres with Vector plus GIS extensions - that's a good fit for name similarity, embeddings, and map features.
Rankings (how claims are ordered)
Votes, evaluations, and "who has the strongest claim right now".
Rankings (how claims are ordered)
Votes, evaluations, and "who has the strongest claim right now".
If multiple users claim the same property, their claims are ranked. Ranking can be driven by crowd votes, moderation decisions, and/or an LLM evaluation system.
What typically improves rank
- Clearer, more convincing writing (and references)
- More (and better) friend support
- More attention and engagement (when allowed)
- Trust signals (verifications, reputation, fewer disputes)
Optional rule you listed: votes can decay over time to reward freshness and discourage permanent lock-in.
Earnings and payouts (universe currency)
How property value maps to tokens, and how multiple claims share it.
Earnings and payouts (universe currency)
How property value maps to tokens, and how multiple claims share it.
In the design, each property has a perceived value from 0 to 1 (dust particle to universe). That value determines a maximum payout pool for the period.
Example (your formula)
If a property is "rank 60 out of 100" and solo-claimed, payout is: ((60/100)^2) * 100 = 36 tokens.
If multiple claims exist on the same property, the payout is shared - and if there are too many claims, lower ranks can become negative (a penalty for overcrowding claim lists).
Timing (your design)
- Payouts are calculated bi-weekly (twice a month) on Friday.
- Supporters can be paid manually from earnings; rewards can be public.
- Each universe has its own currency name and balance.
Practical note: This page explains the mechanic as a game system. It's not a promise of real-world value or guaranteed payouts.
Friends, support, and "dilution"
Friends are scarce power, and exclusivity makes them stronger.
Friends, support, and "dilution"
Friends are scarce power, and exclusivity makes them stronger.
Friends can support your claim (with their consent). Support increases ranking strength - but support is not infinite. The game is designed so "a friend who supports everyone" is less powerful than "a rare friend who supports very few."
Your dilution rules (as written)
- Friend value decreases as they have more friends (~ 1 / sqrt(friendCount)).
- Friend value decreases as they support more claims (~ 1 / sqrt(claimSupportCount)).
- Friends must agree to support; they can request payment for support.
Strategic implication: small tight circles can be stronger than large diluted ones.
Profile, score, and verification
Reputation is a mix of verifications, ranks, fans, and friend quality.
Profile, score, and verification
Reputation is a mix of verifications, ranks, fans, and friend quality.
Every user has a profile with score, money, influence, friends, fans, and claims. Score is designed to reflect both trust and power.
Score signals you described
- Profile verifications (Google, Discord, X/Twitter, Facebook, ID, etc.) - additive
- Rank of your claims and the value of the properties you claim
- Fan count and social reach
- Quality/value of friends (rare friends matter more)
Feed, fans, and attention
The in-game twitter-like layer that moves the board.
Feed, fans, and attention
The in-game twitter-like layer that moves the board.
Players can post public updates. Friends and fans can see them, react, and follow along. This can increase visibility and (in the design) contribute to claim strength and score.
Reward loops you listed
- Posting can attract clicks/attention that boosts a claim
- Claims can offer rewards for support (paid from earnings)
- Fans/followers contribute to influence
Rules, limits, and anti-abuse
Constraints that keep the game strategic and fair.
Rules, limits, and anti-abuse
Constraints that keep the game strategic and fair.
Limits (as designed)
- No more than 100 claims per user
- No more than 100 friends per user
- Claims can be made once a day
Friend constraints (as designed)
- Friends can't support claims where another friend already has a claim
- Friends can't claim a property where another friend is already claiming
- Support requires agreement and can involve payment
Integrity and moderation
- Crowd votes can flag fake claims and reduce the claimant's score for that period
- Crowd workers can be rewarded to evaluate disputes/authenticity
- Optional: if a claim becomes negative and the user can't cover it, the claim can be revoked
Clans, fealty, and alliances
Power structures for coordinated play.
Clans, fealty, and alliances
Power structures for coordinated play.
Over time, wealthy users can form clans by purchasing fealty or offering structured rewards. Clans become social engines: coordinated claims, shared strategy, and collective influence.
UI note: clan pages live under /ours/clans and /ours/clan?clanSlug=... in your query-param sitemap.
Glossary
The basic nouns you'll see everywhere.
Glossary
The basic nouns you'll see everywhere.
- Universe - a world with its own map, properties, and currency.
- Property - a place/object that can have multiple competing claims.
- Claim - your wiki-style ownership entry for a property.
- Rank - your position among claims for the same property.
- Support - friend-backed strength allocated to a claim (with consent).
- Fans - followers; they add influence and attention.
- Clan - an alliance structure for coordinated play.